"The world is one"
The Enterprise Republic
A peer-to-peer turn-based Role-playing Enterprise
by Soaring Eagle
The presented material consists of a template, a platform, and an idea structure to improve the conditions of humans on Earth. It constitutes a method meticulously put together from sources unknown to earlier humans. It hopes that one day, it could come in handy as an alternative to the bondage presently felt by many. There is always hope, for new ways are always around the corner.

A DAO, GENESIS, & THE GAME


Currently plaguing humanity is the eternal upkeep and tidiness to operate as a living organism that needs food, water, shelter, purpose, community, and growth. Only half of these are being addressed meaningfully by any higher authority on Earth. The conditions will not improve if the collective is being subjugated through corporate enterprise and profiteering warlords hell-bent on disrupting the meaningful gains any society has ever gotten.


A way forward is to think of people as resources that have tremendous value when unlocked through strategic planning. People can only operate as a whole when they're unified through reason, purpose, and harmony. These are virtues necessary to co-exist in a way that empowers and produces anything we want. Schools are planned to educate the person to a level necessary to operate successfully in the world, and the Government is designed to plan the economy so its citizens can go to school in the first place. What ends up happening is the school doesn't understand students, and the Government doesn't understand the economy. Both are results of not having a clue as to how to unlock the potential around them.


To get started on something more fulfilling, we must have a base from which we can build our society. This would be a fundamental building block that creates the entire thing. In this case, blockchain and intelligence is what comes first. Canadapp is a concept to apply blockchain to reform the economy from a dept base consumer one to a prosumer compounding yield growth one. It takes people away from their day jobs into activities that foster growth and connection while maintaining a consistent standard of service and operating potential. This is done by collectively interacting over technology to facilitate direct transfers of data and contracts. To put it more simply, the backbone of society is an electronic ledger system and platforms to which to conduct affairs.


Now enter the DAO, the decentralized autonomous organization which originates from the blockchain community. The idea behind this is a direct voting system for users who are invested in the success of the organization. Strategic moves are made through proposals summited by the users. The point is that the entire organization needs little involvement to operate. It's entirely automated to ensure its effectiveness and efficiency. It's important to note that every organization expands and contracts and, therefore needs to be flexible and adaptable to changes and "currents" that affect the people's lives in and out of the organization. New ideas are proposed continuously to implement a better way of doing things and applying strategies to claim new rewards.


The implications of adopting a system to allow every person to conduct affairs directly with each other, and directly vote on every modification to improve itself, would no doubt be a valuable means to achieve harmony. Free agency is the cornerstone of a decentralized model giving purpose to every individual's mark on the world. The entire system is predicated on collective willpower and agreements to mold the world to benefit the everyday person who wants to live a more fulfilling life and lifestyle. What better reason to exist than to better oneself to serve improving the lives of others?


Governments across the world have adopted models that replicate each other however the original democracy has been the eternal form of proper government administration. This style was popularized long ago in the Greek city-state of Athens. The central idea of this model is an integration of society through adaptive tax strategies that are proposed and voted for. Tax allows for collective security by consolidating capital and spending it to achieve desirable results that benefit everyone as a whole. Where everything goes wrong is when unregulated spending meets unregulated voting strategies that spiral an economy toward the perils of anarchy.

An improvement of this system is found in the way the system was formed in the first place. It's helpful to note that Earth also only existed as a technologically advanced society for a modest amount of time in comparison to its entire timeline on this planet. Before electronics, the only means by which one could conduct such affairs as voting, proposing, and rationalizing actions made by the collective will of the people, is through the written word. This formed a ledger that improved the means of communication and transfer of data to allow the flow of information so public affairs could be conducted.

Written language as a whole is a process of meticulously cataloging every district variant form or matter that exists. These are then compressed into symbolic icons that represent accrued knowledge. As the species evolved, so did the way they communicate and form parties. The concept of parties is forming an ideology that represents collective will and action. To move in the direction of the "force", there must be a means of producing results. This comes from the accumulation of resources to expend strategically to achieve what one wants to achieve.

Parties take over and create a system that benefits the party and its interests. The issue with this is the dormant fact that not everyone is inclined to agree. Friction ensues and transparency is lost to the espionage of determined people in the party who do not like where it is going. As time goes on, the unity felt in the origins of the party or group is replaced by dogma, control, and secrecy. One begins to lose connection and it's now subjugated to the will of unknown and often treacherous intentions behind closed doors.

It is no wonder or mystery that every problem that plagues humanity is the result of unregulated control of power and the flow of information. Each is the bedrock of civilization as it needs both to expand and form statecraft. So the principle behind the solution is transparency and openness to connect and receive input. The most effective way to do this is with technology and the invention of the internet. The internet is a collective web interface that allows the transfer of data to build architecture in the world of cyber connection. Websites and protocols replace all means of previous information sharing. Thus, a new world is born.

Now the direction of the force in the context of collective will is entirely determined by rationalization and purpose. What do we do this for? What does this do for us? How does it affect us? Can we control the effect to achieve better results? Is the means to do something effective enough to complement the integrity towards the objective? And, so forth until we reach the ultimate question - what matters most of all? The answer lies within your own heart. Each of us is united already through the spark of essence which animates life and gives reason and purpose to every organism on Earth. All we must do is listen to the rhythm of songs and sound to understand the underlying force behind all life is harmony.

The esoteric notion that life follows form, is unfounded by any astute student of modern intelligence. On the contrary, form can only be produced by function. Creation is from a cause to produce form from functions. In regards to life intermingling and co-creating a society, the means and methods to do things such as connecting and creating must be vastly improved upon. Now we enter the modern age, and the internet allows for vastly improved means and blockchain improves the method which we all connect.

What is next is the "gameboard" or space to which a valuable connection can be made and creation can begin. In this context, a game, in which opposing parties compete for dominance is formed from the essence of free agency. To each their own and their own is with each other. It's in this nature that all who participate are against and aligned to any proposal and action and move separately or holistically, however, why does everyone necessarily need to be together? After all, the land is vast, water accumulates high above everyone's head, and essentially speaking, anywhere can accommodate anyone if enough strategic planning is involved.

Here in the lies a recipe for a true game. It's a strategy role-playing game to command and control your domain. To start, you create a character to align yourself towards a goal determined by the contemporaries you "vibe" with, and as people rally together, culture is born. Why not just create your own culture and allow others to do the same? This, in turn, creates the dynamic of play and coalescence with others - which is an easy and effective way to foster the harmony needed to grow and expand.

Now the purpose of this game isn't to imply divide and conquer but is a template for each person to work towards a desired discipline. Each of these disciplines extends to match and connect others into strategies to build and expand a network. The purpose of this idea can be expressed in two ways, the first being dharma and the second being expansion. Thus we create what is called the Enterprise Republic, a richly dynamic new real-life strategy role-playing game to claim new territory and live better lives.

The following will serve as the original template that ANY culture, creed, or consciousness can adopt and implement in order to play a game with others who want the same. It represents goodwill towards your fellow citizens and the merry development of new thinking that shapes matter and forms new worlds - I present to you the Enterprise Republic.

THE SPIRIT FORCE


To get started, let's first digest what a person is. They are often portrayed as evolved talking apes from which the origins are unclear. Perhaps dinosaurs or aliens are the root origin of the species, in any case, according to groupthink, the primary purpose of each person is coded directly from their gene pool. Bodies can be understood as biological mechanisms that can move and manipulate the environment. Much like a robot, but with no real mechanical parts, only cellular mass parts which without, could not function. However, once you've met a human, you quickly realize a depth in understanding and development that equates to advanced intelligence. Even if that's debatable, there is no question of a life force in control of a body. After all, how does a body produce a brain if it doesn't exist first?

Eggs didn't come from the soil, so bodies must have been developed and farmed to create new opportunities for life to exist within one. How else would they have originated? Evolution can't account for diversity, sagacity, or funny implements of features such as biological sex without wondering where it all comes from. Engineering is at hand, which denotes a mind must have created the concept first.

The sentient mind is defined as a spark of illuminated awareness that accumulates experiences to increase its effects. These experiences are infinite in scope and size ranging from tiny organisms to celestial beasts absorbing light as gravity sinks matter into your field of energy. It is all relative to desire and imagining what could be.

The entire physical universe is an architectural bubble of mass that's been manipulated by spirit force since its inception. You could say it's for that reason it exists. To build, to create, to have an effect, and to witness what you've done. You also get to experience it with others and be affected by their decisions. With others, you get to share and bond with the space or mass occupied together. It can be loads of fun IF the objective aligns with spirit force.

Now let's get to the part where it all makes sense. According to written historical research found in archaic libraries of late centuries, mankind was never personified as anything other than slaves on a planet of elite men who ingratiate themselves with the written word altered to fit their image of greatness.

Let's reflect on a solution that lies in understanding the cosmic dust that molds mass. Atomic structure is the model of the universe in a miniature and solid form. Furthermore, by carefully examining the patterns in the universal truths found in nature and literature, a conclusion is that a sequence of events predicts every outcome indefinitely.

Cause and effect are the building blocks of every experience and opportunity given to a life entity. To understand the implications of this, think about what goes into making anything come to fruition in your current state of affairs. For anything to begin you first must make your intention clear, then once you know exactly what it is you want to accomplish, you must take deliberate steps to achieve meaningful results. What you don't realize but important that you do so, is that the criteria for existence is moving mass around to form new things and developing your abilities at doing so.

As you may have guessed, all things are created, and your flesh is no more than a vessel of energy to maximize your effects on the environment. To put it even in simpler terms, you were created for effects. To put these effects to good use, order must be maintained and promised so that all people involved get solutions rather than problems when dealing with each other. This materializes as Government and Institution, and the way they operate is total control of mass and energy around them. This leads to suffocation as it siphons energy away from the people they are meant to be working on behalf of.

It's no wonder the world is splitting apart, the people in it have no room to breathe and no future to believe in. The worst part of all is the inescapable dread that the entire planet is culpable to the throngs of ignorance and bondage to soulless activities such as jobs and other forms of employment. What's it all for? Who benefits the most from your money, time, and value? I will tell you one thing, it's likely not you.

Let us begin a walkthrough of what is the Enterprise Republic, along with approximate definitions for every new term used going forward. We start with the term Enterprise. The word means to pursue something to increase potential benefits. The term Republic in this case refers to the collective body that agrees to move ahead with an agenda or viewpoint to reflect an outcome. In other words, its purpose is to carry out the objectives of a group of people. Together, these form a new system that puts objective thinking to the forefront and leaves behind idol worship, idealism, and other frivolous activities that promote external obedience to another master other than yourself.

Civil obedience is not a problem when every citizen has a belly full of healthy food, a place to call home, and a path to wholeness from community enrichment. These are not to be considered assets of the wealthy and privileged, but the basis for existence in the first place. A way to achieve such things without expending large amounts of time, resources, and other needless activity is to systemize the delivery process to which these things come about in the first place. Strategy towards abundance is essentially the intent of the game. So let's get into it.

ONE SYSTEM TO RULE THEM ALL


For the first part, we will dissect how the ER carefully plans a course for your future by eliminating anything about yourself that isn't true or doesn't resonate. After that, it's a matter of fitting everyone inside a template that acts as a game layout for you to start your own Hero's Journey, complete with a legend, karma points, an inventory bank to exchange real commodities and so much more that you'll never be bored with your life again.

It works as a simple yet highly sophisticated process and sets of procedures to itemize every task into a tightly bound package to be opened and discovered on your own. It does this by addressing the fact that all human colonization and development begins with systems and analysis. After that, it's a process of taking a firm review of collected information and integrating it into a set of procedures that maximize benefits while minimizing expenditure. It's called harmony in motion - a minimal amount of effort for the maximal amount of gain.

The first thing is developing a system that allows others to find their own meaning and growth trajectory while working in unison with others to discover opportunities that you didn't have before. It does this by articulating people into distinct categories that reflect the qualities; Service, Creation, Action, and Knowlege.

In principle, these four qualities are the fabric of the universe that weaves every ensouled entity together into a universal experience simulator, commonly known as physical reality. Every life entity in the Universe acts on these principles to administer a body through the cosmic journey of the Space-time continuum. Think of all the energy you emit on a spectrum of inspiration, expression, and action.

Taking it further, we expand and restrict experiences through frequency from low to high. It represents the rate of flow you want your life to move at. For some, having lots of time with a single assignment or objective is more desirable than having lots of little things to mingle together and bounce in and out of. So the first step to getting started is aligning yourself towards a path and adjusting the frequency to the appropriate levels for your comfort and ease.

Now let's explore the concept of path, what it means, and how it shapes your entire life. Every path is on a spectrum based on the three principles, Service, Creation, and Action. On this spectrum, there are 'Cores' on one end, and 'Feild of Intelligence' on the other. A Core is about producing tangible results while FoI's expand and produce intelligence for the Cores to use as a target to guide them. They do this by issuing Work Orders for everyone in each Core to fulfill. Before we go further into each of the paths, we have to cover the topic of consolidation and workmanship. These ascertain results by use of Audits.

Every path has an Auditor who confirms work has been done correctly and to the integrity of the ER's minimum viable effort or ability. In terms of consolidating our output, we must confirm it can be compressed together as one single outsource of energy. In terms of the ER, we are talking about working in tiads. A group of three work together to form a single work party called a Unit. These are consolidated in blocks and maneuvered to locations for applicable use. The point is to enhance capabilities by uniting as a Unit to produce more results. Every Unit is carefully planned to work together in a group of seven to create a Block. An Auditor is tasked as the Proof of Work validator that confirms every Block's Gross Domestic Product (GDP).

We begin the game by making a character with a path to choose. The way to improve the conditions of your character is to accumulate points that slowly enhance your allotment in life. How we measure growth is through Experience Points (XP). How you earn XP is through completing Work Orders. Cores earn XP directly and FoI's earn points indirectly. This can be understood by the way WO's are issued in the first place. A FoI gathers intelligence and acts as an initiator that assumes responsibility for what their corresponding Core is producing. The Cores earn more XP as the FoI's increase their ability to create harmony in motion.

As for the Auditors, they accumulate XP from the number of PoW inspections done. This has been developed to work as a holistic system to compound efforts to increase benefits indefinitely. The only limit is the imagination and the capabilities of the group. However, no one is obligated to do any work at all. A modest supplement will be provided to everyone as the basis of survival for those who want to help the cause in any way they can.

Part of the reason to accumulate XP is to increase your Mode. This is your status and represents your entitlements from the ER. The more points earned, the more entitlements you receive and these benefits come from others earning their own points serving you. Modes begin in Survival Mode and escalate towards King Mode. All seven Modes carry distinct privileges and one doesn't lose any benefits so long as they aren't marked in their legend. These marks are indicators of foul play and atonement is necessary to remove them. Penalties are applicable.

Moving on, we get to the most primal aspect of the game which is character selection and your Path of Essense. PoE is the trajectory of energy you're moving your body and deciding what to work at. It's arguably the most important decision to make but can be fluid or solid depending on your preference and how you wish to proceed. The more solid you are in your PoE, the more advanced you become at your chosen duties thus accumulating more XP for the effort given. However, if you are fluid, you receive more dynamic experiences that facilitate a balanced palette of different duties which makes it more fun and unique.

If the name of the game is compounding benefits indefinitely, then you could say the idea behind doing so is for the luxury of physical solvency and amicable attitude towards others as a means to increase the enjoyment of life. No man, woman, or child is denied from entering the ER, however, some are denied on the grounds of misuse of the entitlements given to each person on the succession of Mode. These can include the abuse of power, the solicitation of others against their own good, negative views that dilute the target individual's "spirit force", and so forth. The range is on the spectrum of malicious activity and constitutes how penalties are applied and atonement is materialized. This can include writing assignments that penetrate the core issue that got them into a bad situation but often are paid back by money or labor. The latter substitutes for the former in this case. Pay up or work it off is a simple way to remediate standard penalties with little malicious intent behind them. As for those unwilling to support the cause or do any of the work, will have to live in exile outside the system, or in remediation quarantine.

Now we can get back to PoE and the most critical choice to make first. So, let's go further into it and examine what each path is. It starts with understanding your intentions when applying yourself to the system, do you like to design, build, or use any piece of architecture? Do you want to develop products? Do you want to follow objectives and put things together? Are you just interested in tending to the well-being of others?

For starters, the purpose of the Inspirational paths is they produce well-being and satisfaction by promoting health, enjoyment, and enhanced abilities that produce benefits. The Service core works on and develops services and abilities that the Wellness Field of Intelligence governs and augments procedures.

The second path is on the expression axis. The Creation core produces and fulfills products and services rendered by the Production Field of Intelligence. The expression paths are focused on creating new services and products for all things within the ER.

The third path on the action axis is the Action Core and the Administration
Feild of Intelligence. This path is concentrated solely on structure, plan, execution, and forming mass. Its purpose is to provide all essential means to achieve results and scenarios.

The fourth path is both a Core and FoI in one, as it's not on an axis but instead connects all of them together by being the Evaluation Center. It's divided into a Core called Researchers and its Field of Intelligence, called Scholars. The Researchers are responsible for accumulating and verifying data the Scholars request and receive.

Lastly, we have the path of the Auditor. This path is mainly for individuals entering the ER later in life largely considered retired. The role of the Auditor is to inspect and award XP to all of the Role Players. They are the referees of all the players in the game. Every Auditor will specialize in their department of examination to optimize their ability to accurately assess the Role Players for work being done in accordance with code set by the ER where applicable.

THE GAME OF ETERNAL BLISS


How the game works is best described as teamwork makes the dream work. Every Unit makes decisions as one, and each of these Units consists of three people agreeing on a particular action. Each Unit will have someone who is the Instigator, and then someone who is the Proactive force who applies the group to a plan. The auxiliary person is there to sway the decision toward an action.

Instigators make new things happen and get people going, Pro's refine the process, and Aux's cement the course of action. Of course, these are merely guides to facilitate a game of teamwork and are not necessarily applicable in every scenario.

Each Unit carries an objective outlined by protocol administered through the array of Roles playing their character. The protocol is developed before the game even starts, and allows for the game to function in the first place. These protocols are itemized into direct obligations as a priority to play the game. Consider it as rules everyone must follow to be accepted into the group.

The protocols in place are as follows:


  • Allowance for expansion in a defined space
  • A Network in place to facilitate the flow of movement
  • All means of creation and input are freely available to foster development
  • Administration in place to articulate processes to follow as procedures for all disciplines
  • Nothing is by chance, all means and methods to produce a result are documented and followed as a bible
Now before anyone gets to work, there must first be in place a plan, otherwise, no one would know where to even start with a system such as this. The plan represents collective efforts towards an objective. In this case, the objective of our game is to provide structure as a place for people to live and food for people to eat. These are the primary source of reason why we work in the first place.

Homes in today's world are the products of bank, insurance, and developer moguls conspiring to make them suitable for the long-term vision of their plan. It's quite simple, make people take on debt to pay for a house crafted from tinder and glue. They aren't built to last nor built for commodity trading due to the enormous burden of cost associated with ownership. They're designed to sink you into a plan to pay for continuous upkeep/bills and debt cycles. However, the solution couldn't be simpler and easy to implement. In all honesty, a system to design, build, and attend to the operations of the place, could be so easy that kids can be taught to do it. It's that simple to implement a working solution.

The plan is Raw Earth in all of its glory. Earth insulates and forms mass suitable for enclosed spaces. Dirt also provides all means of existence through compound-yield farming plants. The methods by which we optimize our usage of this fine resource is solely the Role Player's obligations. Our world depends on the intelligent management of resources and working with what's easily available to its maximal advantage. How we do it is entirely up to the strategies of those involved with the ER.

Once we solidify the process to which we build, then the floor is wide open for creative engineering to flourish to capitalize on reformed methods of execution by having numerous Blocks configured to work together but also independently to use their own craft to increase potential XP. We will get that in the sec, but before we do we have to cover the great obstacle that gets in our way to fulfilling group activities. The word that comes to mind is disagreement, which is the discord felt between two parties that aren't aligned.

The way we deal with managing expectations and responsibities is through accountability. Arguments are the result of not following protocol and trying to do your own thing. When we do this, it harms the ecosystem by injecting it with slop that muddies up the flow of work. Everything is designed to be easy to do, otherwise the system wouldn't be effective. It's meant to be a modest effort through precise steps to achieve a goal. Everyone has a Role to play in ensuring the system runs smoothly indefinitely.

Experience points (XP) are earned individually through teamwork. Everyone will be working off the 'labor of their neighbor' to create a flow of movement that completes tasks quickly. Every task is issued by Work Orders, which come from a FoI. Work orders consist of several things in a Task Overview that covers timeline, objective, and instructions. In accordance to code, everything must be documented with photo evidence that the work as been completed as required by the overview. Upon inspection, Auditors determine XP by evaluating the performance and benefit of the Work Order created. Cores confirm it's performed well, while the FoI calculates the potential benefit by assuming trend projections and accommodating adequate style/technique into creating unique concepts that evolve the system to create more beneficial things.

Once an asset has been created by a Unit or Block, it's set aside as a commodity item that the ER temporarily holds. There are two ways in which one can claim a commodity has their own, the first is through purchase or trade from other players, and the other is through entitlements. Every Mode has a unique benefits plan that includes everything as a package much like a fantasy all-inclusive vacation that allows you to create your experience based on a selection of ever-increasing options. It's that good.

Every entitlement earned through progress in the ER is yours forever. It cannot be taken from you as it will be bonded through a signature process that links you directly to an item. Once bonded, items cannot be used by anyone other than yourself. The bonding system's purpose is to ensure items are only used by those who have earned the merit to own them, however, it's important to know that you have the power to unbond anything if you pay for it. The price is steep to deter the use of the feature arbitrarily.

Commodies exist in two types which are resources and products. There must be a means to accumulate resources to produce items for the ER without leaving the system for an alternative to acquire necessary materials. Otherwise, the system cannot function as an independent organism to grow on its own. Therefore, we must ensure the following procurement of resources and materials, which are as follows;

  • Raw earth available mineral extraction
  • Food and Wilderness co-existence through a Permaculture Initiative
  • Water reclamation ponds to collect and store supply
  • Agricultural assimilation into factory automation and distribution of products and procedures. (not to be confused with communism as this is fully owned through investors and a consolidated union of farmers and ranchers who own the land needed for ER occupation)
  • Proper allocation of land use for development in the following sectors; Public, private, and Enterprise Specific Ordinances for special activity related to the ER
  • Personal Rights litigation procedures in full effect
  • New activity targeted as growth for expansion and enterprise
  • Protection and security measures are in place from qualified experts & provide formal training to the appropriate Role Players.

Part of the game dynamics is barter and exchange as a means to develop an economy in the real sense. This is done through both the decentralized applications and the ER's ESO. The point is to carry a massive inventory of supplies to feed the means of procurement and enterprise. As one earns XP, they can sell it for tokenized resource commodities on an exchange platform meant to compensate people for their time and effort. To summarize, you earn XP to sell for real commodity securities and the point of Mode progression is to develop your earning potential by maximizing your ability to earn XP.

Now that we covered how the system works, let's get into how it can change your life. Simply setting up a labor program is not the point of the ER. We exist to implement a plug-and-play system to broaden the scope of human endeavors to advance the species as a whole. All one must do is subscribe to a path and follow the course of action laid out by other players.

You get to control the when, the what, the how, and the why, but you must do so in accordance with the rules of the game which all players abide by. Nothing is totally serious and all can be forgiven and redone. There are no major mistakes only lessons to learn. People are the most valuable commodity of all and its your duty to offer yourself to others in exchange for the same back. We are all one entity playing different characters to do different things for each other.

For there to be a game, there must be an objective, guidelines, rules, and player responsibilities. For this game in particular, the entire thing is summarized as a Peer-to-peer turn-based Role Player Enterprise. Every player must pick a path and begin a discipline. Every discipline is articulated as a Role of Responsibility, and has a tier system to indicate the experience levels of the Players involved. These are native to each Role and are earned by an Audit that confirms the title given to each Player as they earn XP. Tiers exist in four categories of ability which are Novice (Freshman), Amateur (Junior), Expert (Senior), and Creative(Sophomore). The last category is for works of innovation that have not been trialed to work or exist.

Each person can be attributed to a musical instrument player in a band that's both choreographed internally by skill and externally by direction. The band has a conductor who assumes the Role of Responibily related to the character of the Minister Class. This Class is a part of every Path in the Feild of Intelligence. They work to implement objectives for Blocks to complete that are the result of a vote. The voting system is how everyone agrees to any objective at all in the first place. We will now dissect every Role of Responsibility so you can understand how you fit into the system and discover your calling in life.

Before we deep dive into every discipline, you must understand how each fits into specific themes corresponding with the distinct energy already reflected upon. These are classified into seven themes that go as follows;

  • The Basic Necessities Class
  • The Innovation and Imagination Class
  • The Developer Class
  • The Accumulator Class
  • The Media Class
  • The Growth and Enlightenment Class
  • The Minister Class

All disciplines earn points doing different things and are not exactly evenly distributed as some disciplines are required more than others. Some work all day and some work on occasion, however all is choice and all is enough. There isn't a moment in time where you will be coerced or otherwise forced to do something you do not feel like or want to do. XP doesn't greatly affect your overall enjoyment of being a part of the ER, it's all relative to one's relationship with others and the work they do. A Unit doesn't need to work all at once or together either, it's just a means to hold you accountable, share responsibility, and have a contemporary to help advance the cause. XP isn't always evenly distributed either as some are prone to work hard while others do not. Auditors figure out who did what and when by proofing work and carefully allocating XP to every completed WO.

Roles of Reponsiblities


Moving on, let's get a firm grasp on how the system works day to day and the process of work and completion. It starts with completing an extensive examination to evaluate your competency and skills to essentially put you where you belong. Birds of a feather flock together, and in this instance you are going to be matched with others based on your scores.

Remember, you do have the right to choose and refuse any work given, but once assigned it must be completed by the time frame given or you'll get penalized and lose XP. Once you are in your role, you'll meet your Unit. Every member of the Unit is the same RoR, and when you are assimilated you begin to organize under your Minister. They are responsible for many different Units working together as a company. A Minister always acts on behalf of the company they represent and as they form an agenda.

All agendas are correlated to larger themes represented by the entire ER. In a way, it's like a classroom, and the teacher is the Minister who directs the class on a particular topic but is doing so following prepared curriculums. Units are your friends who you sit beside and your Block in the entire class. Blocks are then assimilated into larger ones called a Company which is the entire floor of a school.

The schoolmates are all allowed to work in groups to develop their own projects BUT they need to be aligned to the task of the teacher. Once the class knows the assignment, it breaks down into teams to tackle different angles and aspects of the task. After it has been completed, an Auditor carefully inspects what has been done and awards XP to those responsible in a fair manner. As for the principal, that could be seen as the entire ER keeping everyone in school and passing their grades. There is no leader, just votes and Ministers working together as a team, like a school that's run by a teachers association that plans the entire year together but teach different things to different students.



THE PATH OF ENLIGHTENMENT


As the adults move along in their own world, what do we do about kids??

Let's get started with a little history, Canada has a dark past as does the USA on the intentional disenfranchisement and forced assimilation of their native populations. The First Nations were routinely tortured under the Catholic and government institutions who robbed them of all their dignity, culture, and every conceivable ounce of pride they had in themselves. It was extinguished with ruthless force to forget that and be a good subjugated slave for them to abuse. There wasn't a silver lining and to this day, they live in substandard conditions while their white masters rule them with little tricks and policy obligations. It's time we reverse the trend and rule the world with what they understood and what the British white bastards did not.


You see, what the First Nations had was spirit, they understood what animates life and how it influences the natural world around them. They had acute levels of awareness and attention to finer details. They understood how animals interact with the environment and how to condition every bit of their existence to match the rhythms of nature. The British on the other hand weren't that bright, they invaded a foreign land with the intention of "fixing" that. They want animals subjugated by themselves on little tiny lots of land, to which they have to consistently pay for upkeep, food, and timber to maintain their patch of existence on land that wasn't succeeded in the first place. After all, the only life they knew was controlled by a King, who decided what is and what isn't. They know what to do to make others lose all sense of self so they only know themselves as slaves to a master.


So what do kids have to do with all this? Well, let's get into how Canada educated their native children to work in their tax farming system. You see, in Canada, taxes are used to extort citizens to pay for the Government's rule over them with coercion and placid acceptance of the forces that be. To feed the tax farm, they need people to work all day long. To work the whole day, you must be administered to English and their customs. This means strict control of movement so they cannot cause any disturbance, and to do this, they created a reservation system on which they allotted unresourceful land to "squat" on. In fact, they intentionally made it so difficult to exist that it was only a matter of time before they were totally subjugated under the rule of law. Absolutely no rights, no freedoms, and no reason to live. The kids, however, they wanted. Kids can grow into adults that slave away to make income so they can live. To do this, they needed the Reservation School System.


This wasn't an ordinary school system, it was an indoctrination institution to slowly remove the "Indian" from the child -- Talking out loud? STRAP! Not following directions? SMACK! Eating food that wasn't deliberately given to you? SMASH! Soon the children are fit for the real world. A world that hates them and calls them "dirty indians!!!" " Squaw!!" "Gross, go back to the wild!" Life was cruel and demonic and no one was around to offer comfort, ease, luxury, kindness, laughter, hope... no, they just got hate and more discrimination.


How do you think the First Nations are fairing now? They live in dilapidated homes with mold spores in locations far away from society. Some left the reserve and made something of themselves, but many turned to drugs and alcohol to numb themselves to everyday life in Canada. So where did we go wrong?


The truth is always simple. It was wrong since the beginning and never changed course. The answer is just as simple as discovering the abuse. It's all about learning how to summon spirit and invigorate your life with inspiration, expression, and action. The Reservation School system placed boarding schools throughout the country to "capture" them and wash them with their taint, but what if God actually created these schools? What would they look like and how would the kids learn?


Well for starters, the building would stand out and be glorious, as it reflects the quality of greatness and beauty. The students wouldn't struggle in school as the material hasn't been procured through opinionated minds of man, instead, every student receives a curriculum tailored to their needs and desires. God would know exactly what each kid wants and allow every kid the means to get it. Grades don't exist, only levels and attainment. All kids would have everything they need to be comfortable, including highly nutritious food served often and in delicious ways. No one is excluded and intentionally included in every activity available. Kids can stay there with their friends and sleep in a parent-supervised dormitory or go home, they have a choice. Does all of this seem unattainable? It's all standard protocol for the Enterprise Republic.


7 SEEDS TO GARNER LIFE AS WE KNOW IT


With every Enterprise, there exists a motive to expand and examine the world around you. Every single organism has a role to play in the unfolding of the capitalistic and painful ordained process known to mankind as labor and servitude. These are shackles put on humans to extort and command compliance and control to facilitate a domineering environment that gives you no room to grow into what you really are; a free and beautiful soul limited to nothing but imagination and wits. You see, when souls incarnates into a body it begins as just a crawler-like caterpillar moving along the ground seeking sustenance from one fixation or appetite to another. Completely blind to any truth beyond what's right in front of them ready to be consumed as a meal to devour. If a crawler doesn't begin its process of self-determination and vision, it only becomes a slug getting fatter and fatter unable to move out of its comfort zone. Through a process of metamorphosis, it cocoons itself away from the world around itself and begins its own Hero's journey.


To begin a journey to wholeness it first needs to become self-reliant and understand what it truly wants. The True Self will never "wake up" if it hasn't shed every aspect of itself that isn't true or doesn't resonate with it. To fly to new heights, one must know who one is, why one exists, and what one wants to do with oneself to accomplish the next chapter in life, which we call the Journey.


It's a hero's path that leads from away from the ground looking for one sensation after the next and instead, becomes the sensation to others that lifts them up and soar freely with a perfect knowledge of self, knowing where one is, and where one wants to go. The true self is a butterfly as it has its true colors on display and is free to go wherever the next port of call takes it.


A butterfly isn't limited to its environment and instead fuses with it to enhance and expand the influence of Truth, Beauty, and Love. All one has to do is look within to find all the answers they seek to accomplish this goal, and together with all the combined strengths of each and everyone's soul purpose we can truly have a game worth playing. To begin it takes the entirety of the Enterprise to come together and plant 7 distinct seeds to germinate the ground and provide every crawler the means to escape the reality they know and design one they admire more than itself.


Let us begin with the first seed of influence and one of the seven Raw Earths to implant into the lives of the masses. This one is called Raw Earth Architectural Technology Corp. This organization promotes the use of clean energy and resources to build and design homes and other architectural monuments available for humans to habitat. There is no limit to the size, scope and detail each piece has that distinguishes it from the environment and sets it apart from all the rest. Its overall purpose is to accelerate the process of designing, building, and maintaining homes for everyone to exist in.


The second seed to plant is Raw Earth Food Emporium, this organization seeks to grow and otherwise supervise the process of fertilization and growth of plants and animals for the use of food stock that can be distributed to centers to be made into cuisine, dehydrated food packs, and other means to produce nourishing foods for the masses. A good idea to imagine would be a large shopping mall and every storefront is a new restaurant to try out. These supercenters operate on the idea that each chef can create their masterpiece of ingredients for everyone to try, and once you find your style, you can begin ordering meals to go that are delivered to your door free of charge. This is done through a network of industrial kitchens to food prep and "go-karts" to drop off your food at an agreed-upon location and time for your convenience. A true community organization that seeks to provide sustenance without the need for markups and profits. Nothing is gone to waste and anything can be reused into different mediums for extraction to get maximum benefit from all the ingredients of planet earth.

The third seed is within the mineral extraction field called Raw Earth Mining & Processing Industry. This powerful industry seeks to develop and maintain earth's resources for current and future use. With the use of technology and teamwork, we can ensure the environment can coalesce with our mission to extract maximum value from the minerals of the earth for use in our industries. This is paramount for our survival as no single industry deserves more than another, and profits do not exploit the environment for someone to gain at the expense of another. With an intelligent management system that works on behalf of every organism on earth, we can supersede all previous advancements mankind ever got, and mark a new chapter in our evolution to greatness.

The fourth seed is Raw Earth Vitality and Wellness Retreats. Currently plaguing humanity is the chronic usage of drugs and alcohol which slowly disintegrates the biodiversity within the body and contaminates it with impurities that lead to disease and other maladies that affect the lives of every person. To counter this, a period of withdrawal and rejuvenation is a must to ensure the body can adjust and flourish without the injection of toxic chemicals to enhance the life experience. The point of a Raw Earth retreat is so anyone can repair one's body with natural antibodies found within Earth's minerals. Every vitamin is a vitality mineral your body needs to grow and be strong without the use of any drug or related substance. Nature itself can soothe over any obstacle the mind gives to it's body to control and subdue its own self-expression. All that a person needs to be happy is a hearty goal and a healthy body to ensure its survival.

The fifth seed is Raw Earth Textiles and Fabrics, as we begin another era, new clothes are a needed item to aid in one's self-expression. Every unique culture on Earth made its own garments to reflect personal style and prestige so ER is no different. We will absorb the qualities of every race of mankind and reflect their style to enhance one's expression. The great medicine wheel indicates what every race is, starting with white we have the Atlantians whose purpose in the ER is planning and design. Next, we have the Lumerians which are signified with yellow, and whose purpose is related to technology and execution. Next are the black race which are called the Nubians. Their purpose is related to freedom and mobility and will represent the Suit, which will be reflected upon later. Lastly, we have the red race known as the Oceanic which represents the policy and growth of the ER. Each of these races have cultural elements to add to each Character as they play the game. Textiles and Fabrics are expressions of each person and will be tailored to meet the needs and desires of the players.

The sixth seed to plant is Raw Earth Remediation and Vision Questmaking.
This enterprise is what encourages growth and challenges for everyone's Hero Journey. Its responsible for mental configuration to assimilate players into a narrated path of discovery. By this, we mean a quest is a development plan on a broad scale using Hiking trails and other means to facilitate a journey. Upon finishing a quest, you receive a credit that initiates you into a deeper part of a grand scheme which are developed for the ER.

The seventh and final seed is the Raw Earth Flora and Fauna Regenative Task Force. We cannot sustain ourselves without a healthy earth, home to every organism, each with its right to sovereignty. Every animal is symbiotic to its environment helping the ecosystem function towards planetary homeostasis. This task force has the most authority and works as an administration of Earth to ensure its long-term survival. All its members are dedicated missionaries to help the biosphere heal and promote abundance for all.

These seven seeds support all growth and abundance necessary to provide prosperity to all who participate in the ER. Each Role of Responsibility fits in one of them in some way, they provide XP while the players learn skills to add their unique skills to the consumer marketplace for a robust new society. Companies and the Stock Market offer value by making a difference, offering something new and exciting for players to advance and love their lives even more. Since the ER doesn't require much effort from any particular person, then what else do we do?


THE GAME AND HOW TO PLAY IT


The ERs principal role in your life reflects a guiding force to gently nudge you along a path to reach a higher state of fulfillment and happiness. The purpose of such things is twofold; one you have the freedom and flexibility to do what fulfills you without having the burden of debt as a driving obstacle facing your existence with drudgery and pity, and second, it provokes an awakening of the mind to unlimited potential by rewarding you for efforts big and small. The sky is the limit and then it melts away from view as you soar into multidimensional awareness and view your life as a canvas to create anything you want. Furthermore, you get to experience the abundance with others which is the greatest gift of all, for it's only when we lift one another upwards, that we experience the lasting effects of love and gratitude.


The game won't begin unless all of the Raw Earths have been "planted" and start to accumulate effects and benefits. The point of the Game is simple, diversify into cultural domains called Kingdoms, and begin putting in place a strategy combat scenario game that centers around one thing; kill the opposing force's king before they kill yours to claim a victory point. Sounds fun? Well, it is supposed to be fun. With today's modern advancements, we can design and produce full-body contact strike suits with augmented features and abilities to complement the game. Melee and magic come together into a dynamic game of laser tag warfare. The point is to produce a soldier of war through discipline, adventure, and fun. These soldiers are the backbone to civilization as they rule and govern their domain.


To begin the game, we must first catalog and fit everyone who wants to participate. This is done through filtering and examination to assess who belongs where and give everyone the means to get what they want. The Experience Point system invokes the means to advance anyone by offering them a platform to perform any task that the ER needs. To each their own and what they do matters to everyone because all of us need something from someone else. To further strengthen the resolve of each character or player we must produce results that are within the range and capability of each person. Maximizing returns on investment with each and every player in the game is done by a game. So let's begin the Story Mode.


It begins with a plot cultivated by self-examination and willingness to perform tasks. Each player is tasked with missions and challenges to enhance their ranking by growth. Every rank upward constitutes increased benefits bestowed by other players doing their missions and increasing their own XP. It has to be addressed first however, the importance of ranking is all in the beholder, as even the lowest ranks are fulfilled by participating in something of their suitable style or approach to life in general. Obligations are truly for just yourself. You are your own Hero and performer, all is choice and you have a right to refuse force and create your own reality in the confines of protocol issued by the ER.

Once a path has been selected it's time to level up. This is done by repeated practice and effort applied to missions. The mission is diverse as the earth has lifeforms and these are issued by members of a Field of Intelligence. You can say their mission is to isolate and process missions for others in order to expand the unique qualities of their Kingdoms. Each time one is completed, it is tallied for its quality and performance, and points are given in accordance to protocol and their rank. Each of these ranks includes a package offering that gives special privileges and perks as a thank-you from the domain you serve. Consider it an elaborate plan to replenish tax collection with value offerings from each person who participates in the ER.

The following is a brief overview of ranks and how they increase in benefits the more you offer to others. Starting with the first and ending with the highest, we have;

The Freshman; known as rank 1 (The Novice) this person will be beginning and learning the ropes. Will not have any experience but determination to succeed. This rank begins in Survival Mode and ends when one reaches a higher mode. The modes indicate how much collective XP you've earned while your rank refers to your status among peers and how much XP you earn.

The Sophomore; rank 2 (The Creative), which begins the moment you are above Survival mode. The Sophomore creates new experiences and tries everything in one's ability. This rank denotes proficiency in one or more areas the player has advanced in to earn the XP necessary to leave Survival Mode.

The Junior; rank 3 - (The Adept) is earned when the player has specialized and graduated at least 3 modes into a status of authority in a given task or performed ability. The are good enough to be a central figure in any group or activity.

The Senior; rank 4 - (The Expert) is reserved for those of considerable veneration and competency. This rank is only awarded after achieving 6 modes of attainment. They do not follow the orders of any player besides others of similar rank and finalize all dealings that affect the game.

Now that we have that covered, next we work on how each Mode benefits every player and what it takes to advance.

Survivial Mode is vast and long to "graduate". It doesn't happen quickly and requires at least a year of dedication to a single outlet of activity. After enough progress, you will begin another phase which is coming up with your own material to work with.

Sustainable Mode is the next mode of attainment and reflects contribution and resolve to stick to your required course of action. Sustainable Mode requires you to begin learning a developmental ability that will constitute your vocation with the ER. The more this ability is exercised the more benefit it produces, however, this is also the time to fully come to terms with who and what you are, after this statecraft is formed from the united coalition of others who share similar values and offerings.

The next one is Examiner Mode. This mode relates to ordinance and protocol and fully obeys the orders of others by exclusively probing the environment for defects, faults, and other discordance. They merely reflect the ER on others by reminding them what not to do.

After this comes Registrar Mode. After examination comes reflection, duty, and responsibility. It's here that one exclusively cross-examines each others works for ways to improve and specialize to a high degree. They promote the advantage of common sense and imaginative resourcefulness to achieve desired aims and outcomes. No one can graduate from this Mode without proficiency in a trade or demonstrated skilled ability.

After comes Reflection Mode, which is a powerful mode full of obstacles and challenges to put theories and ideas to the test. Once you've become advanced in your trade or statecraft, the next is how you integrate it into larger and larger dynamics involving the masses. This mode comes with responsibility to encourage cooperation and unity in objectives and aims.

The sixth Mode and what certifies your Senior Rank, is Dilemma Mode. By far the most challenging and meant to strain your ability to perform by always working in conditions that meet the criteria of hardship. This can include obstacles, endurance challenges, unclear and misinformed objectives to misguide you to do a failed mission. It tests your ability to always perform to the standards of your Rank. Only an expert can and will know exactly what to do and when to do it. Consider it the test for the next and final Mode.

The last mode called King Mode reflects mastery and objective thinking. One in this Mode has every achievable level completed and is a definitive authority at their craft. No one can order and demand King Modes to do anything in any mission. They can only lead and demonstrate ability. They receive maximum compensation when on any mission and will always remain in charge no matter the circumstance. They do not need to perform anything that doesn't warrant their authority.

Once a player has begun the Journey, the next part demonstrates attitude about your participation, this part of the game is about Trials and Tribulations. These are key pivotal missions that every player must complete to fulfill their Character's obligations/motives to advance in the ER. Nothing good comes from easy effort and a timid approach to your duties. These are missions specifically formulated to grind and trail your ability to cope with the demands. It's all a part of the game and what makes it interesting for the whole group. We can only benefit others if we have gone through what it takes to benefit ourselves first by overcoming adversity and mastering our domain. These aren't taken lightly, and minor errors become big problems if not resolved immediately if not outright disqualified, and have to start again another time. Each trial completed becomes a legend mark that grants you good karma points. These benefit you even more greatly when done admirably, with great effort, resolve, and dignity.

At last, we come to game theory applied to reality for maximum advantage, the result of people working together to fulfill an objective. In this case, it is to be the best kingdom. People won't live somewhere they find a second rate to something better they can go instead, so we now have Queen's job, determining how to evolve the cities to meet criteria and uniqueness. A King's job is to act like a general and warlord to command their soldiers into the Holy Wars to attack and defend their kingdoms. No longer an oxymoron, this term reflects the epitome of fun, fitness, and competition in one expression. You could say it's the bane and soul of our existence purely for the amusement of it. It gives someone all the motivation to become a part of the ER and try new things, become someone who can handle a payload, and deliver on anything they put their mind to.

When you start your Journey in a suit, you agree to participate in all activities required of a soldier. These include subscribing to your next regimen in one of the four elements Air, Water, Fire, and Earth.

Air Element - Learn to fly drones, copters, paramotors, and anything related to air surveillance and target location.
Water Element- Occupy water fortifications, underwater surveillance, and submersibles.
Fire Element- Cover distance to seek & destroy targets with firepower.
Earth Element- Fine-tune mechanical features on earth-moving equipment to maximize its effects.

Each of these elements carries magical abilities found in the Augmented Reality aspect of the suit. It will project and create sensations from little electrodes embedded into the fabric behind the polycarbonate armor plating. Spells can be learned in a variety of ways depending on your Soldier Class, which are as follows, Assassin, Mage, Healer, and Warrior. Each spell is cast by saying the right hymn or passage in a Latin spell book, eventually after repeated use you refine your ability to single words to use your common magic.

All the combat you're in while fighting in the Holy Wars is recorded to award XP. Vita and Mana are most intrinsic to your character's ability to stay alive and can only be gained by sacrificing your XP. By doing this you annul your gains from cashing out or accumulating your character's total amount that contributes to your mode. The purpose is to complement the reward system by giving players more options to spend what they have earned. The more choices, the more the game affects our lives beneficially and gives us the capacity to facilitate larger numbers of people as Role playing an area of responsibility isn't that interesting to begin with and doesn't support the adventure and fun that could be had if we strive for it.

Regarding Victory Points, these are earned after every battle when a king dies and motivate each domain to improve their players' ability to fight in the wars. With an incentive to accumulate collective VPs, we encourage competition between others that reduces stagnation and lethargy. When a kingdom has accumulated 10 VPs they earn the Golden Era, and directly receive benefits regarding Treasury taxation by reducing rates and increasing it in other kingdoms to compensate, along with a monument created from teams of every other kingdom to honor them. Just another way to encourage positive energy in our fun game. After their era is done (not meant to last too long), it all recycles back to zero and we start over.

As we progress, we fulfill new ideas and create new things to influence the game as it comes with time and people living together. The old world was built on Master/Slave dynamics for eons, and our new world is based on fundamentals of self-satisfaction balanced with purpose, determination, and soulful camaraderie with others. Each of us could stand to do something different, so why not make it count for something?

THE END



Closing Remarks
What happens now?


The engine that drives this idea is merely inspiration. This is far beyond the scope of one small group or individual. Instead, the Enterprise Republic is meant for consumption and contemplation. The only thing that can be done right now is to take the ideas within it and allow them to gestate into the minds that make it this far. Once enough people are interested then the ignition is started and we have momentum.

What is considered important and vital to development of the ER, is land usage. After all, without it, we cannot provide and support each other through the Raw Earth Enterprises. Without them, we don't have a game or plan for the future of planet earth. We instead are stuck with claims, titles and government correspondence. Our goal is to commoditize what's available and work with nature to best support the vital forces needed to benefit the planet the best.

Personally, I wish to inform you that your input and participation is critical to the inspirational ideas I put forward. I do not have the advanced abilities to carry them out, nor the drive or ambition. I simply want to plant seeds your mind that will grow out of curiosity and amusement. I hope you like them maybe someday this will be a reality for a small portion of mankind that likes to make things happen.
Made on
Tilda